Pretty neat! Needs some way to see how many resources a craft consumes though. Reinforcing skeletons doesn't seem worth the cost, maybe that changes at some point though, I haven't finished the tower's first layer yet. That might be related to what appears to be *passive* damage over time. I only found that when I tried stockpiling skeletons while I manually crafted items to get an eye for the costs.
On that note, UI there is a bit odd to learn.
Left textbox seems to be a passive "Craft to this many" whereas right is a "I want an additional this many queued." for active demands. Resources further down the tree are prioritized over higher ones, and those embedded deeper using - are crafted using the ones higher above. I'm not sure how the "keep stocked" one works with the high yield recipes, whether it says "I have more than X resources" or "X crafts of resources." Unfortunately, I am currently saving resources for the tower so I'm not testing that yet.
Tools seem to offer a 2x base boost, then further boosted by the "tools" skill?
It seems skeletons have a base efficiency of 0.5x, which gets offset by the command skill?
What seems to be the recipes, for anyone else
Carpentry:
1 Tree -> 2 Beams
1 Beam-> 4 planks
2 Planks -> 4 Rods
8 Rods -> 1 Wheel
Masonry:
1 Raw Earth -> Some combination of ore, stone, and clay. Inconsistent?
4 stone -> 4 brick?
2 Clay -> 1 Pottery (don't know what these are used for yet, though!)
Forge:
1 Ore -> 1 Iron. Real shocker.
4 Iron, 1 Rod -> 300 Axes
2 Iron, 1 Rod -> 300 Hammers
10 Planks, 4 Rods, 2 Wheels, 2 Iron -> 600? carts (went past 1k, might be imprecise).
