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Oh, thank you so much! I feel honored that our game reminded you of such a beloved puzzle game series as Rusty Lake! 🫠

Thank you also for the feedback. The puzzle mechanic turned out to be surprisingly complicated for us to design puzzles for. Like how much and in what ways the information should be conveyed. If all the chars just say what they did, then it becomes too obvious. But then, how much should be implied by chains of secondary events... Probably, the red scalpel on the ground is simple enough. But Jessie sharing a watch with Bob, because Anton refused, because he was rattled, because they saw the pig the day before. And then Bob rattling Jessie with the same pig on the next watch and later with the poster, due to Jessie stealing.... All that turned out to be too much. 😅

We also did not manage to playtest it during the jam with other people. And this was quite eye-opening for us: That even with adventure-puzzle games, playtesting is really important. 😊

Thank you again for describing how the puzzles seemed to you, and thank you also for your comment on the art style and writing! ❤️