Identified a bug when using Animated Portraits (MV version, but probably applies to MZ if it's the same?).
If you have a face used at the end of a conditional branch, then drop out of it, and have that same person/face talk once more, they disappear.
Quickly tried it in your Hakuen Studio MV Demo as well, just to be sure; and yep, it's the same, portrait flies off never to return on the third message, so it's not my plugins.
Also definately confirming that a Choice also loses the face under the same situation (i.e. continuing to repeat the same animated face after the choice).
Adding Waits, Labels, Comments, Showing a blank animation on player, a Loop that instantly breaks itself, or Jump to Labels will not fix, or change this. So tried a fair few weird non-intrusive buffer actions too in an event. It even remains lost if the event ends its processing entirely and I start the conversation again.
Actually impressed no-one managed to find this already, but maybe everyone was either not testing complex conversation trees, or maybe no monologues were ever used (lol).
See the same posts in RPGMaker forums for images (itch doesn't allow much size): https://forums.rpgmakerweb.com/index.php?threads/eli-face-window-show-the-face-i...