One was never originally planned, but as I develop my framework, it helps to have examples to base those systems off of. So, it made more sense to forge v3 as an update for Maverick Manor (on v2), rather than doing it all on the next project. Maverick Manor got pretty badly buried on launch for a variety of reasons, but this update has helped get it into itch.io's algorithm properly and it now maintains decent views per day, so I'm happy with how it turned out. ^^