Thank you so much for the detailed feedback, I genuinely appreciate it a lot. The grounded wall jump was a thing I knew about and I just didn't address it for some reason :p Good catch on the fall speed! The reason I made the gravity so high is I wanted the doctor as a character to feel weighty and unweildy, to tie in with the fact that he's in a foreign mish mashed body that couldn't control itself very well (like Frankenstein just waking up), but I totally see how that would not be as conducive to a fun gameplay experience.
This is my first jam and I struggled A LOT with the physics and played controls so lessons for next is that I'll definitely put a lot more time into understanding how that works if I decide to make a platformer again.
And yeah, ladders were a bad idea. I thought they'd be easy. I spent HOURS and I ended up with something very jank.
I also personally like difficult platforming but the star of the show should've been the puzzle elements that played around the limbs, so I should've significantly tuned down those anyways, but again, lessons for next time! Regardless, thank you for checking it out. Much appreciated <3