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I just saw a game on Steam that reminded me of this project, but it didn't really seem like my speed, and I immediately tracked this down to try it out again.

I haven't really seen any games trying something similar to this moving-grid-base idea, but it's a strong concept and I think if you felt like building upon this further (more modules, encounters, etc), it could be a hit.

Hi, I'm building a roguelike game using this concept! If you have any ideas, it will be great if you share with me.