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This has incredibly strong visuals and environment design. The first person animations for reloading and healing were a nice touch. I got a little lost in the first room before I got my bearings but after that I didn't have any trouble. I didn't really use the back-tracking gates that opened as you explored, but I'm glad they were there. I think the tapes were pretty well hidden without being too difficult or easy, as well as being pretty funny with the cover art and descriptions. The enemy designs tying into the tapes was also cool. The designs were great on their own, but the added context about the Turtles' lore made me appreciate some of the little details more.

I definitely had my fill of the combat by the end, though, since it's easy to aggro lots of enemies at once and get overwhelmed, especially if you run out of power for the glove. I definitely learned to take out enemies from a distance to more easily avoid that scenario. The primary attack feels weak, and the charge attack has a long charge before it shoots the projectile, making it hard to aim while staying mobile to avoid projectiles. I wouldn't say it felt frustrating, though, since there wasn't really any penalty for dying thanks to the check point system. It's possible to get a negative number of batteries if you die while reloading, but that was the only bug I encountered.

I think I really learned a lot about safety from playing this game. Thank you, Middle Aged Man-Like Safety Awareness Turtles. Really nice job!