they could be, yeah… some of the later mechanic intros might be even “worse” in that respect. my hope is that as you get used to the language of the game, it becomes clear that there are few possibilities to even try, and one of them WILL work. a hint system like in Can of Wormholes would be amazing, but perhaps too tricky to add in a puzzlescript game :)
hints, if you want them (in rot13)
6.5: gur rkvg zvtug uryc
6.5, second hint: gur birenyy funcr qbrfa'g arrq gb or 3 gvyrf gnyy, vs vg pbaarpgf gb gur rkvg vg fgnlf nobir gur ibvq
7.1: gurer vf n jnl gb orpbzr gjb gvyrf ybat
7.1, second hint: lbh pna znxr n funcr gung yrgf lbh pbaarpg gb gur fvatyr oybpx