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(+1)

I was noticed you on Reddit when you started developing the game, and I was excited, but now I am bit disappointed.

I can't pass the beginning of the game lol. This is wrong.

Please, make the Witch less annoying by allowing the player to run, slowing her down on the map or decreasing the battle dificulty.

Also, add a way to recovery Spirit Points without costs, like when choose to evade or doing something else, because the way it is now, the player is simply stuck in combat where they can't do anything but wait for their HP to reach zero. 

I really want to explore the world you created, and i know you aim the harsh and deadly aspects of the Vermis world, but these design choices here push away the player from enjoing the experience. 

I don't want to be mean, but that it is my opinion. I hope the game continues to receive updates.

Sorry for my bad english, it's not my first language.

(+1)

Thanks for your interest in the game.

It seems you're all right: the Witch and the lack of Spirit are causing difficulties for players. So, I removed the resource consumption for simple actions (and replenishing Spirit with Dodge is a great idea, thanks again!) and reworked the Witch, but still left her a formidable opponent.

I'd like to upload a reworked first act, but I've decided to finish the second and post the whole thing. With new locations, characters, and mechanics. Lack of free time is really slowing down development, but I try to devote at least a couple of days a week to the project whenever possible.