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(+1)

It looks great, although weirdly I almost got motion sick from the first level? (Which isn't normally a thing for me.)

It was pretty fun, and decently intuitive, although I had to read the instructions to figure out the different pickups.

The ghosts didn't seem to do anything?

Jumping was very hard to aim, and it felt overly random whether or not a cube spawned close enough to find in a realistic timeframe. I think something about the graphics made it hard to learn the maze. Maybe needs some kind of landmark or minimap?

Overall an excellent game for a jam timeframe. The menu and configurability is always appreciated, and I know it takes a chunk of time. Although it seems like the creators who make menus ALSO make intuitive control schemes and good default settings. I didn't actually feel the need to change anything.