This looks really cool. game runs a bit fast though
yeah, this is because SDL2 is such a pain library to use, i knew i regret choosing it i should've just used GLFW instead.
calculating delta time in SDL2 is bad, like you see how inaccurate the delta time displays in the debug menu.
i used SDL2 cause i wanted to "try out new libraries"... i regret it, i will switch to GLFW for this project and everything should stabilize.
in GLFW it is much easier to calculate deltaTime and it is much more stable, i will rewrite the game to be in GLFW, and at some point i will rewrite the game to use Vulkan too (or do something similar to my polygonal game engine and run both OpenGL and Vulkan)
edit: GLFW will also help very much with Vulkan it is so much good with Vulkan too
also unrelated but what do you think about the far lands and the fact we are able to anticipate the far lands from multiple kilometers away too, that's what really excited me the most about making an LOD based Minecraft alpha/infdev, and later when i will add the terrain of Alpha (this is from infdev 2010-03-27) we will both be able to see the far lands from kilometers away and also the monoliths from kilometers away