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(1 edit)

bugs ive discovered plus some general feedback:

if you throw a bottle at clyde when he is at the register he no longer faces the register and will face away from the register. only tested on initial clyde appearance and not on any other customers. he will however continue to face the register upon initiating dialogue.

not a bug but there is no driver in the delivery van and its strange

restocking the shelves feels tedious

if you throw a bottle at the right angle at the register counter, it can clip through and become unretrievable

if you throw enough bottles at clyde so he begins to limp away, if you follow him he eventually begins walking in place and then vanishes in front of you

after discovering the previous glitch, on the short walk back to the gas station i witnessed the next two customers spawn right in front of me at the same time. they then grabbed their items and approached the register at the same time, overlaying their dialogue and they begun sliding back and forth as they fought to be first in line. nate, the second customer, failed to provide any items or any id thus resulting in nate remaining there indefinitely unless you kill him. his presence does not stop other customers coming in and continuing to push him around and act as normal as if he werent there. also discovered nate seems to vanish into thin air after the car doppelganger enconter.

bizarre texture stretching when blood on side of counter extends to the edge, spreading across the counter.

there isnt much reason to actually keep the store clean from what i can tell apart from your own comfort in a not blood stained gas station

this next one could be caused by many things on account of how chaotic this run has been, but upon exploding the first customer after the car doppelganger with c4, the N.E.T. officer will enter but the game will inform you that your shift has ended and you can leave early.

it was at this point i begun recording. upon returning to the gas station on the next day, the NET officer will have remained overnight and can have his interaction completed as normal despite his near 24 hour wait.

robber is immune to bear traps seemingly.

when i picked up the bear trap at about 3:45 the entire ground appeared red momentarily.

bear trap can only kill one person at a time. might be intentional.

it seems after the nate incident, the behavior of multiple customers entering the shop at the same time continues.

if clyde killed immediately after completing purchase on second appearance, you lose the ability to move or look around. ability to activate c4 remains. mobility returns on next interaction.

monster provides clydes id in this scenario.

was able to take bus during panic mode creature encounter thing and entirely leave and ignore them.

love the game, very fun and well made, i just am incredible at destroying it, keep up the good work!

EDIT: if you try to pick up a beartrap and then the beartrap gets obscured during the pickup animation, you cannot move or look around until interrupted by a cutscene. potential softlock material.