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I almost got trapped in the tutorial area, trying to make that dash jump. Got me feeling like that cuphead tutorial that trapped the games journalist lol. 

I don't think the tutorial really taught it, but the ability to jump off of the ball was a really good design choice. It reminded me of the classic mario shell jump, or the hat jump from odyssey! I think that alone was a great mechanic, and it kinda made me feel like a genius to use it at times.

That said, I think the difficulty was quite high, there was a portion where you have to kick the ball through a bush after going through a pretty tough platforming gauntlet, missing it having you do the whole gauntlet over again felt pretty brutal. A bit, Mario Kaizo level difficult.

Overall, I think this game has a lot of potential that I don't really feel too often for platformers!