Update! [29.11.2025]:
- Chubrik encounter now uses d20 and has more outcomes
- Fireball now uses d12 for damage value (not < 6)
- "Critical failure" added to risk outcomes
- Visual improvements
- Few minor tweaks
- Dice & chances info added to all "Chance check..." and new "Value check..." strings
Previous updates:
- "Strength Pool" is gone, replaced with "Two rolls" mechanic
- Strength potions are gone, replaced with "Weapon: odd and even" mechanic
- New "Diamond Prism" mechanic
- Reworked: Guardians' "Armour" mechanic
- New Artifact bonuses added
- New visual features
- Balance changes
- New "Strength Pool" mechanic
- New "Risk" mechanic
- New enemy "Armour" mechanic
- New enemy "Soul pieces" mini-mechanic
- Replaced "Healing" spell with "Foresight" (only Mage class has Healing left)
- Visual and audio improvements
- Tutorial deepened (check the "bulb" button in main menu, it is set to "off" by default + "reminder" + class abilities reminder upon character icon pressed)
- Many small fixes
(And the game is still playable IRL!)