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I've been having a fun time learning about the sfx and music, including finally putting together how they work like the sprites and map. That is, just like you make sprites and then place them for the map, you make sfx and then put them together for music.

Gruber's Pico-8 music tutorials have been super helpful as well. And some readings on NerdyTeachers (practical looping, music loops).

All of this has made this time actually fun, even in retrospect — because a lot of it didn't feel fun at the time. More like "frustrating and confusing". But you know what makes things easier? Even though I know music theory and I've played instruments in the past, I've told myself the spooky tenor of the game means dissonance and off-kilter things are just fine (or even desired), and I don't have to spend even more effort and brain space on composition in a proper key. Just… let me save it for a future project.

I'm telling myself to wait on a future project to play with Music Corruptor, too, but… Well, I think I'm good with the intro music, but the loss screen needs some serious work. And maybe some well-placed `POKE`s will do it?

Even though the work has been basically all sound, this devlog still gets images! Hold on to your hats!

We've got music patterns, we've got loops. We've got images of unequal sizes and I'm too tired to fix that.


As you can see, I reserved the beginning of the sfx so I could make sfx instruments if I want. I'm learning about what areas to use and what to reserve. And maybe I should be thinking in groups of 8 instead of 10. That should be simple for me — I am a swing dancer and jazz lover, after all.

In the midst of all this, I took a quick aside to improve player position detection with a bounding box as opposed to just "what's the center pixel of this sprite?"

Also, I messed with some other ways to control looping sounds. I give you stat(46+ch).

Some highlights from recent commit messages:

 It's a hack, like so much else I'm doing.
This is a welcome distraction from trying to figure out music and sounds.
 Maybe this is just more complexity. I mean, it definitely is. But eh, here we are

Stats:

  • 59 commits
  • 3553 tokens (43%)
  • 18022 chars (27%)
  • 5416 compressed (35%)