Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Theme suggestions Sticky

A topic by Yellow Cartridge created 49 days ago Views: 82 Replies: 4
Viewing posts 1 to 2
Host

Fell free to suggest theme from which we will choose a theme for Demastering Jam 2025

Host

I can suggest next themes for voting

1. Two Worlds – One Hero

Example: Players switch between two parallel worlds with different rules and environments. Actions taken in one world directly influence the other, creating strategic and puzzle-like gameplay.

2. Everything Is Reversed

Example: A world where nothing works as expected: enemies heal you, friends get in your way, physics behaves strangely, and controls may feel inverted. The challenge is to master chaos.

3. The World After Light

Example: The planet has lost all natural light. Players must navigate, survive, and solve challenges using sound, limited visibility, and dynamic shadows instead of traditional lighting.

4. Tiny Hero in a Giant World

Example: The player controls a miniature character in an enormous environment. Everyday objects become huge obstacles, insects become bosses, and exploration feels epic despite the tiny scale.

5. Reboot the World

Example: Civilization functions like a broken computer system. Glitches distort reality, NPCs behave like corrupted files, and the player must “debug” the world to prevent total collapse.

6. A Day That Repeats

Example: A looping-day game where every cycle reveals new details. Whether it’s a detective story, a roguelite, or a narrative puzzle, players must use each repetition to uncover the truth.

7. Only One Button

Example: A game fully controlled with a single input. The challenge is to design clever mechanics, timing-based puzzles, or combat systems that feel deep despite extreme simplicity.

8. Through Someone Else’s Eyes

Example: Players perceive the world from a non-traditional perspective: through the eyes of animals, drones, security cameras, or even memories. Vision constraints shape unique gameplay.

9. The Wrong Superhero

Example: The protagonist has a superpower… but it’s unreliable or works in unexpected ways. Teleportation sends you sideways, fireballs melt your shoes, strength triggers unintended chaos.

10. The Last Signal

Example: Moments before a global catastrophe, the world receives one final mysterious transmission. Players must decode it, interpret its meaning, and act fast — every decision matters.

If and when the theme is announced, is the idea that we take an already existing game from that theme and demaster it? Or could we adapt an existing game into that theme and then demaster it.

Host

You can choose game that has already fit theme or adapt any game to fit theme or even completely ignore it. It is just an additional challenge if you wish to accept it.

Host

Choose option which you like more