Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The music creates a fantastic atmosphere, and the art style and animation's depiction of gore are superb. I'm really looking forward to seeing the final product.

However, regarding this demo, I'd like to offer some suggestions: First, the game lacks a proper save function. You can only return to the point where you just got off the car after death. And if you choose not to continue after death, the game close without prior notice, and when you restart game, you find the game is start from the beginning. Furthermore, regardless of your game progress, resuming after death always returns you to the point where you just got off the car, meaning you have to start all over again. Additionally, the game contains some traps that are almost impossible to avoid upon first encounter, and puzzles where incorrect solutions result in death. Combined with this save mechanism, this significantly increases impatience and severely undermines immersion. Finally, the can't skip already read text further exacerbates the impatience of having to start over.

Furthermore, I think this game doesn't need so many control buttons. There's no need to put all the different interactive functions on individual buttons. A is cancel, S is confirm, D is inventory, F is to drop weapon (by the way, in this demo, this function seems to have no other purpose than being accidentally pressed when you're busy), ZXC are QTE interaction keys, Ctrl is to raise the gun, and Space is to fire (by the way, I didn't see any notice in the game about using gun). These functions alone already have nine buttons. Unless these functions are needed simultaneously or might be accidentally pressed during quick transitions, I think having one button with multiple functions is feasible.

Although I've said so much about the negative aspects, I sincerely think this game has great potential and I hope it will become an excellent game.


By the way, I really don't understand the logic of the electricity puzzle. If anyone knows, please tell me.