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(+1)

Okay I found out how to fix it. If you have other mods installed you need to follow a few steps.

1. In your PC use `Windows + R` then type '%appdata%' without the quotations.
2. locate the file `com.lunime.gachalife2` the address thing will be like `C:\Users\[YOUR NAME]\AppData\Roaming\com.lunime.gachalife2`
* 3. back-up the 2 `SOL` files as those are where your OCs are saved. and then delete the `com.lunime.gachalife2` file.
4. Finally go back to where the Gacha Ior file was and after clicking it hopefully works!

(10 edits) (+1)

Update:
- `SOL` file after pasting in `com.lunime.gachalife2` 
Does NOT fix the problem, so you have to manually export all your characters and then import them. 

- And I can't guarantee other GL2 mods will work with `Gacha Ior` because those over-write this mod's SOL files so yh.

- Either use Gacha Ior alone or other mods since they just can't co-exist with each other.

- Movin0n has to fix the file overlapping and other SOL files not being compatible with specifically `Gacha Ior`. 

- My suggestion is to either make Gacha Ior's data save in another file instead of `com.lunime.gachalife2` to maybe like `com.lunime.gachaior` or change the structure of the SOL file codes. Whichever is preferred.

(1 edit) (+1)

Used ChatGPT to analyze `Gacha Ior` and `GL2.app_0.92_2` SOL files and this's the overview:-
 

Here’s the clear difference between the two uploaded .sol save files:

High-Level Summary

1. File Size

  • Ior.sol: 446,648 bytes

  • App.sol: 446,629 bytes → App.sol is slightly smaller (19 bytes difference).

2. Content Structure

Both are Flash Local Shared Objects (TCSO signature), but the internal data keys differ.

Key Differences in Content

A. Beginning (Header Data)

  • Ior.sol starts with:
    ... datastring5 ... F4FCBC|E2F487

  • App.sol starts with:
    ... dataslot34 ... NewCharacter|

This means:

  • Ior.sol contains a field called datastring5

  • App.sol contains a field called dataslot34 and the value “NewCharacter”

→ These appear to be different save-state keys or different variable sets, likely from different versions or different parts of the game.

B. End (Tail Data)

  • Ior.sol ends with a list of values like:
    |8D8730|6C6A2C|676317|ADA95D|...

  • App.sol ends with structured entries like:
    datamovie5 datamovie4 dataslot36 ...

→ The App file contains many structured entries like "datamovieX", "dataslotX", suggesting active slot and scene data.

→ The Ior file ends with a simpler block of encoded values (likely color codes, stats, or settings).

Interpretation

Ior.sol

  • Contains data fields labeled like datastring5

  • Ends with clean color-like hex-code blocks → Likely older save format or imported save with less structured slot data.

App.sol

  • Contains many entries like dataslot34, datamovie5, “NewCharacter”

  • Suggests in-game save slots, scenes, or character entries → Likely a newer or in-app generated save file with more active/complex data.

Conclusion

The differences are primarily:

✔ Different variable names (datastring5 vs dataslot34, datamovieX)

✔ Different stored data values (simple codes vs structured save-slot info)

✔ App.sol contains more scene/character slot data

✔ Ior.sol appears more minimal or differently formatted