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The problem probably comes from the screen recording (The detector fps can't go above the record fps). It's a very simple thread that just use the DXGI desktop duplication and it should request nearly 5% cpu/gpu power. I plan to test a new way to get the screen data for the next update so maybe it will fix your problem.

You can confirm this by setting the Max FPS of bodies detection to 1 and the recording fps should still drop the same.

I don't know why this happen to you (trebor and wombatant). Do you use a gsync screen ? Also, do you know if you reach 60 fps when you record the entire 4k monitor with OBS with the DXGI Capture method ? 

seems that it's the case - changing detection rate didn' reduce flickering, but made it shift into higher values - from ~40fps to 70-110fps on the output rate
I checked the obs though and using 4k input 4k output with dxgi made a stable 60fps vid - neither visual or program detected framerate change 

Thanks for telling me. I managed to make the "Windows 10" capture method working in Hotscreen, and it will require less post-processing so I think the next update will fix your problem (in 1 or 2 weeks).