It took me a few runs to win, this one’s actually kind of tough to get your deck balanced and requires you to focus on different goals fairly fluidly throughout the game.
I know the dev is focused on Get Yoked right now, but it would be interesting to see more randomness and/or mechanics added to this game - maybe slight variations in the starting fridge, random food offerings with special mechanics, that kind of thing.
Neither here nor there - I love how thinky this game is, but kind of hate the theme. I’ll play it anyway because the thinky is so strong.