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(1 edit)

Thanks for all this detailed feedback.

At the moment the game is still a prototype so a LOT of what you've brought up are things we're planning on improving and addressing in the final game. We've only really worked on this for about a month and a half so I understand things are a bit unpolished at the moment.

We'll be adding a lot more mechanics to the final game around finding fossils, a town to explore, a research system, different tools, more interactivity during visitor mode etc etc. So there are a lot of cool features and improvements planned.

We've taken all your feedback to heart and thanks for taking the time to write it all out.

It's crazy how much you've done in such a short amount of time! For making digging more engaging, I think a more strategic mechanic like a limit to how many times you can swing your pickaxe might fit better than a timer. I think a timer would be too hectic and stressful compared to the relaxed feel of the rest of the game. Looking forward to seeing where this goes!