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For level 1, do you mean that gap right before the section featured in the screenshot? Cause if so, that's intentional: You can cross it with enough speed, but it's meant to be something that players will likely fail the first time around before they learn about Maya's momentum. And that's okay, because failing the gap jump just gives you the opportunity to learn to wall jump instead of punishing the player. I thought that part was actually some of my best level design, cause it's a split route whether you make the jump or not, and either way it can teach something new about how Maya controls.

The main focus of the game as it is right now is to serve as the foundation for everything that follows. The current levels are meant to be somewhat challenging (partially to push the limits of Maya's controls and better improve them, partially just cause I'm personally more fond of challenging games). But I'll be the first to admit, level design is an area where I'm not nearly as competent. That's why I put a lot more focus into the level editor, to give people the opportunity to make levels better than I can. I have a somewhat decent idea of what kind of game I want it to be, but I know I can't explore it's full potential on my own.

(3 edits)

If ya mean that first image, no the pit after making the wall jump directly above (ya run left, wall jump over a spike wall and now you're on a small platform over a huge pit you'll need to run back up if ya fail the jump, I didn't see another way up other than this long jump), that area made me very cautious and NOT WANTING to run since I'll need to run back up and jump back over the wall of spikes behind me, thus it was difficult to make the wide gap since I didn't have room to build up enough speed for the jump. Or that's how it felt to me, I didn't feel comfortable with the space I had to even consider running as a good idea. 


(Sees second paragraph) SOMEWHAT??? Dude did ya not playtest level 4, specifically a spike tower with tight gaps that match your inflated size. I quit at that part because I was not having fun, I could barely get past the 1st part of the tower, always popping or running out of air, I'm sorry but that's not somewhat, that's VERY difficult. Parts like that is why I would suggest leaving difficult areas like that as an optional but risky route, but also make a slower yet safer path around for those who aren't as into it. Who want to enjoy just messing around with the controls.