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(1 edit)

Hey folks, I've been running into some issues with trying to import character animations from the newly updated graveyard pack into unreal engine 5.6. I've tried the following:

1. Importing GLB files - the problem here is that I get an error saying that the bones on the skeletal mesh have non-unique names. All the animation assets import, but don't actually move because there's no bones in the character mesh, only a skeleton root node. I've tried looking at the preview for the import of the skeleton mesh and bones before importing in UE5, and it seems that there's only a root node for the skeleton and no bones.

2. Importing FBX file -the skeleton imports without issue into UE5, but there's only one animation blueprint that appears and has no animation assets on it. I tried frankensteining it by importing the FBX skeleton and then the GLB animations, but no dice there either. 

I'm very new to importing character models so I may have missed something in the process of putting them into my UE5 project. Would be grateful if anyone has any idea of how to resolve this. I had no issues when using the kenney mini characters from the kenney.nl website, so I'm not sure what's going on here.