Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Mixed opinions.

------------------

Pros:

The game has a proper control and moves fluid enought to feel good.feels very nice to control and its dynamic in its movements. The scale tweens are very well implemented and make the player feel squishy and shapeless in a dynamic way for a ghost. the slow motion darkening and arrow help a lot to the use and make it feel user friendly

------------------------

Cons

The art is simply horrible in every sense.: Points

- When you work with a pixel art, soo intense (Pixels are big enought to be seen by the player) pixels follow an scale, by an example. most games prioritize for their pixels to follow a common size and not vary much for a comon scale of the resources. Here many pixels are clearly diferent sizes, by example the big guy and regular cultists

-the rooms were made with images, not a bad thing but terribly done, by example the basement with stone tiles was all messy, You could easily fix it making a tilemap with some blocks. use the tile map tool and you would always have your blocks alling in a perfect grind.

-Title: Recomendation, Next time use a font, you can get them free. https://www.fontspace.com/commercial-fonts

------------------

Thanks for the constructive criticism. This was one of our first jams that we have really tried, and this was the first time I made textures for this kind of project. Will be using tile maps in the future.