Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

yea I played CS1 and even GT when the first versions came out. And that's why I feel so stupid-


Because right now, as soon as I enter the District 1 after climbing the fire exits to get over the barrier, entering a battle, I get stunned instantly and then once I got smirked on 3 times so my submission rises to 100, I serve and then instantly get 100% damage, resulting in a game over. Like this:


Battle starts:

* First round no smirking, I use my skill to attack all 3 of them

* Second round, I use the same again, maybe defeat 1 or even 2 out of 3

* They start smirking, submission rises over 34% per smirk, after 3 smirks I'm under control

* I serve and follow their orders in order to get them to finish

* They finish, but just after that I take ALL the damage and die instantly (which wasn't like that before the district)


I yet haven't found a single way to avoid this death in battle. It's exactly in the location where you have to climb the fire emergency ladder in order to cross a blocked back


EDIT: I've not been defeated once in the save, so no corruption should be interfering, just weird how Mezz could handle one submission event before that and continue fighting, but now he's instant gone after just one corruption round (sub 100 + serving once)

Interesting, so you know all the basics already.

Taking a look, "Filthy Look" and "Dirty Grin" are the same skill/attack. Nearly 100% to hit if used, and raises submission by a certain amount as noted. On the default version of the hyena thugs, the grin attack is present, but lower priority than the basic swipe attack, so it should happen every so often, not constantly.

Are the hyenas doing their normal attack at all? If something has somehow triggered disabling that, they'll default to only the grin as that's all they'll have, but I'm not sure what would cause that. Check that you're on the most recent version, and upload a copy of a save it's happening on to catbox.moe for me to look at. Also, sometimes people will just get very odd RNG or weird glitches for reasons I've never been able to pin down due to a "bad save". If possible, I'd try replaying from a bit earlier (say a save right before Mezz is knocked out in the barrens, or even just when you first enter the district) and seeing if you still encounter the grin behavior on that save. 

I will say that yes, on a totally fresh new-game encounter, first mob in the first district, NORMAL hyenas, Mezz should not encounter a guaranteed series of grins (which would indeed lead to rapid max sub and quick defeat. That's not intended behavior. However, "after climbing the fire exits" implies you're actually about halfway through District 1, not just starting it. Have you gone through the tunnel and out the other side? In that case you'll be fighting some specialized hyenas, not the normal thugs, which does shift things a bit (although even then, it shouldn't be a constant string of grin attacks).

(2 edits) (+1)

I will have to restart the game as I overwrote my "base branch" on the slot. But I will restart and check if it happens again.


In the meantime, I created a battle log: https://pastebin.com/VAT5XsDU

Also here are my saves: https://drive.google.com/drive/folders/1g5A1ZHF6IQfemuBpM68OZu9VKxBjBOAu?usp=sha...

I forgot that you mentioned catbox, sorry. I've uploaded them here too if you prefer that:

config: https://files.catbox.moe/14e582.rpgsave

file1 (affected): https://files.catbox.moe/qsvele.rpgsave

file2: https://files.catbox.moe/o5rw77.rpgsave

file30:  https://files.catbox.moe/3gztzk.rpgsave

global: https://files.catbox.moe/z1gv19.rpgsave

I tested with File 1, the very first save slot


Thank you so much for the support, especially for this single incident


EDIT: After trying a different route (getting through the gate to the gutter, serving the doberman to get 1000 coins to proceed, I encountered another hyena group, which managed to get me. But this time after using, I got the "confused" image instead of the "done" image. So I guess that must be the section itself, because in my earlier game on that section, I ONLY got the status "done" after getting used. But I'll check if I can replicate it on a new game again  

Oh no worries. I can't fix every little thing, but especially with stuff like this I want to double-check and make sure I haven't introduced something game-breaking by accident. And in this case, it turns out I haven't. Working from the save clarified a lot:


-"Flashes Mezz a Look" and Grin are two different ones. Look is the "only occasional use" daze attack. And that move does pop up pretty consistently at the start of this fight on this save, which means RNG has chosen NOW to use it. Once dazed, USUALLY (though not always) they get Mezz's submission up to 100 pretty quick. And from THERE, they USUALLY manage to pull him into performing (this is called "provoke" in the code). However, HERE'S THE KEY BIT:

-Once Mezz finishes off the hyenas and they cum, notice the portrait that flashes, with "GONE"? Normally, you can serve the hyenas a number of times per battle, recovering and getting back into fighting. However, there's a mechanic that puts an upper limit on how many times you can do this, that resets after every full defeat. Every time you finish them off, you get one of those portraits indicating your "corruption" level let's call it, increasingly slutty. I believe there are 4, with "Gone" being the last. When you hit "gone", you're fucked: finishing a session with the thugs is an AUTO LOSS. So the reason you're struggling here is because you've painted yourself into a corner: You're walking around with only one service left (really, zero that you can do safely) and THEN you got nailed with the occasionally spawning daze attack on top of it. You were basically dead-bunny-walking the moment you started that battle because you'd already used up your "allowance" of in-battle fucking for this attempt. 

Keep in mind that the general idea of the storytelling here is that Mezz already has the conditioning, but it's flipped off, and he has to avoid too much exposure to it to avoid re-activating it entirely. The hyenas are toying with him, counting on just that happening. You can let that happen of course, and play the slut route, but if you want to be "clean" ish, you've gotta keep an eye on those portraits.

-Also, despite all this, this still isn't COMPLETELY impossible. I was still able to clear the enemies on this save on my second attempt, and the NEXT battle was easy, because they had already used their randomized allotment of the daze attack for a while and thus could only normal attack and slowly build submission (which they can't do fast enough). It's entirely possible to clear the area with zero margin left for fuck sessions, but you will have to save-scum a bit. Otherwise, just keep an eye on that. But with GT, there's not much inbetween: you either let the momentum take you toward being a good fuckbunny, or you keep yourself REAL clean.

(+1)

Ah thanks, I didn't know RNGs would be consistent with saves (at least that's what I understood). Alright, thank you, will try that exact path with a new save then. 

Seems to be resolved then, just me and my luck :D


Thank you for your support and thanks for making these amazing games, can't wait to see new content! <3

Aw, thanks! And no problem, glad it's working.