RetroTechFun stumbled upon this game when playing some Pico8 titles, and humiliatingly triggered a soft-lock. I’ve fixed the softlock, introduced softlock detection (dying twice within 0.1 second will now cause you to warp back to the start – consider this a valid speedrun tech if you can get it to work!)
I’ve also removed some spikes on the second screen because they are a holdover from an early vision, and is not appropriate for the direction the game ended up taking.