Phrases are generated in real time depending on the character, situation, wishes, roleplay, player actions, etc. That is, this game does not have classic text in the form of pre-written sentences, which can be simply pre-translated like in other games. Each phrase consists of parts that must agree with each other in any sequence, or even in the absence of some parts of the phrase. To put it very simply, it is almost a text AI of own production, developed specifically for this game. The game also has a mouth gag function, and even there are no preset phrases to translate them in advance. In order to have the possibility of adequate translation, it is necessary to first write a separate module for translators, which they will be able to use to access the Lollys’ vocabulary. Also this should be at least a popular feature among subscribers. Otherwise, you can try using one of those Unity game translation programs... but without guarantees of high-quality text translation with preservation of wordplay or anything like that.