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There’s no problem with your opinion — I actually liked your review video, and I mentioned that in a YouTube comment as well. I think because I created my YouTube account recently and posted my game’s link several times in the comments of my own videos, YouTube is probably not showing my comments temporarily. Either way, thanks for your review.

In my YouTube comment I said:

The best way to locate the monster is by paying attention to the lights. Any light the monster walks under turns off for about 3 seconds, and the whole map is filled with lights. The monster also has footsteps, but to hear them clearly you need to stand still; if you’re running, your own footsteps mix in and make it harder to notice.

About filling the map: yes, you’re absolutely right — the map looks empty for two reasons:

1. I didn’t want the game size to become too large.

2. If there are too many objects in the environment, finding the key becomes difficult.

(Although in the full version, some rooms are filled with a lot various objects.)

Also, since the monster is constantly getting closer to you, the player doesn’t really have much time to explore. They must find the key quickly and keep moving.

Hey, thanks for the detailed explanation, I appreciate it! Sure, everything you said makes sense. But I guess it comes down to personal preference - for example I like visuals and exploring, while some like exactly what you intended. Hopefully YT will show your comment at some point so people can see and decide based on that. Like I said before, it's a very interesting concept. I might give the full release a try some day.