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(1 edit)

Thanks for playing! Yeah, I had to bust out paper and pencil to plan out the intended solution.  I should have the timey-wimey causality constraints implemented shortly.  I'm a bit further off from being able to provide helper visualizations for the timeline and nested item tree.  Honestly, might just be a better puzzle experience to let the player map that out on their own.

edit: timey-wimey causality stuff is up