glad you found the combat intuitive!
noted on the lack of feedback, i already added a lot of extra audiovisual stuff since last demo day but i will add even more (like screenshake).
i agree enemies are feeling too passive right now and will probably adjust all their behaviour settings to make them more agressive.
I'm probably going to overhaul how blocking works both for the player and enemies.
Heh the B button will probably still not be functional in the next demo sadly. but the gun might!