I made several changes on the server side, turns out godot doesnt support ipv6, hopefully it should work now
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Apologies for another late reply; just now got the chance to boot up again, but I'm still not syncing and still getting the same error when making an object. Sorry this is causing so much trouble, at this point I think maybe Cloudflare blacklisted me for how much I built. (Doesn't explain my friend though, who is also still having the same issue as before)
Alright, some very odd inconsistencies happening:
- The link works just fine for me, no issues here
- It does NOT work for my friend, and for them it's because Spectrum labels it as a malicious link
My friend said however, that having the link be https instead of http does work for them. Is it possible that the game is requesting the http instead of the https?
However I do accept this may just be an issue out of your control, I'm sorry for wasting your time with it
Friend and I just tested. For friend it's just "ERROR: Can't connect", and for me it's "ERROR: Fetch: SSL error" and "ERROR: Add: SSL error", so yeah. guess it's just on our ends.
Friend is gonna try submitting the link to Spectrum for an unblock request to see if that helps on their part. Hopefully the force HTTPS didn't break it for anyone else
Thanks for willing to try and help though, game is still great despite the issues that came up out of nowhere