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I made several changes on the server side, turns out godot doesnt support ipv6, hopefully it should work now

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Apologies for another late reply; just now got the chance to boot up again, but I'm still not syncing and still getting the same error when making an object. Sorry this is causing so much trouble, at this point I think maybe Cloudflare blacklisted me for how much I built. (Doesn't explain my friend though, who is also still having the same issue as before)

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This might be beyond my control, because im pretty sure your requests arent even getting to cloudflare.

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Alright, some very odd inconsistencies happening:

  • The link works just fine for me, no issues here
  • It does NOT work for my friend, and for them it's because Spectrum labels it as a malicious link

My friend said however, that having the link be https instead of http does work for them. Is it possible that the game is requesting the http instead of the https?
However I do accept this may just be an issue out of your control, I'm sorry for wasting your time with it

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Dont worry this isn't a waste of time, Im doing this to get better at networking.

I pushed a new build of the game that forces https, if that doesn't work however, we are out of options, you are probably getting blocked on an ISP level.

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Friend and I just tested. For friend it's just "ERROR: Can't connect", and for me it's "ERROR: Fetch: SSL error" and "ERROR: Add: SSL error", so yeah. guess it's just on our ends.
Friend is gonna try submitting the link to Spectrum for an unblock request to see if that helps on their part. Hopefully the force HTTPS didn't break it for anyone else

Thanks for willing to try and help though, game is still great despite the issues that came up out of nowhere

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Hey I just changed the server domain, it not blocked by spectrum anymore, this should make the game work for your friend but im not sure it will help your case. Download the new game version (1.2) to test if you want.

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Game works for both of us now!! Thanks for working so much to get it functional for us again, genuinely

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Thats amazing! Glad it finally worked, thank you so much to you and your friends for helping me debug this!