5 Main issues otherwise its pretty fun:
1- Passing is so hard for no reasons sometimes I dont know why I got it or didnt get it
2- Blocking correctly feels impossible, only the bots can do it (after further playing, I figured out how to block, but to my understanding you need nearly max jump to be able to do it which is kinda buns, also you not only need to jump at the right time, be at the right place and press block at the right time to stuff your opponent, you also need to have the PERFECT angle which is really frustrating)
3- The bot teamate keeps fricking hitting into the fricking net it pisses me off
4- Acing is impossible. It's so easy to see where they're gonna hit it the only time you can miss is if you miss the pass (which goes back to the first issue), even lvl 1 bots are always on the ball and sometimes just decide to not pass it
5- Sometimes the bot, even at max lvl, just becomes braindead and stops moving, mainly happens after I miss a block
Viewing post in Spikerz! (Prototype) comments
Heyy thanks for your feedback! I'm going to respond to you point by point: D
1 - I've increased the hitbox a bit for the next update. Try moving toward the ball and taking it in front of you.
2 - At the beginning, it's quite tough, but I assure you that even with little jumping and with practice, you can block everything more or less well!
3 - I'm trying to fix this out as quickly as possible!! I completely understand the frustration (sometimes instead of giving me a jump pass, he smashes it into my feet??)
4 - It's possible! But rare. Sometimes, like us, they don't have the right timing to receive and it results in an ace. If you find it too easy to receive, try removing the ball destination cursor.
5 - I need to fix this as soon as possible too!
Thank you again for this feedback!! :D
Okay so ive played the game for probably more than 5 hours total now and I still havent figured out how to block properly. What I did notice though, is that hitting into the opponent's block is often a free point, as the trajectory the ball follows after hitting the block is unpredictable even for the ai. I would just reccomend changing how blocking works or at least just making it more clear what you have to do but whatever its your game
(Also idk if you already planned on adding this but more keyboard support would be cool, especially being able to aim with the mouse instead of directionnal keys. Adding more rebinding options would be cool aswell, like sepparating the "jumping" and "spiking" actions to 2 different keys, same for "setting" and "bumping", I think it could add more depth)