Andrey
Functionality - 9/10
Creativity - 9/10
Fun - 7/10
Theme - 9/10
Interesting approach here. Definitely a different take on the journey. I really like the visual variety and your use of colors here. Really highlights the emotions, especially dread when the stranger appears. Functionally it is all good though the door is a bit weird, I can crawl up it. Creativity wise, I like what is going on here. Thoughthe dilemma with the gun could have been fleshed out more. And the ending by hiding ended rather suddenly, it did not feel like a legitimate heroes journey. There was an opportunity here to discuss anti-hero vs hero journeys. The anti hero is where the urge to kill comes at the expense of ones humanity but for the safety of others, this is the ending here. But the heroes journey should have been explored legitimately through the hiding aspect. Where she can later come out and attempt to save her parents by throwing the gun to the father or mother (while maybe one of the parents dying, reference to Ben dying in spider man etc.). Fun wise, it was amusing to play though I wish there was more in terms of activities and gameplay. Thematically this is very close though some aspects of the journey are missing. Ex. fleshing out a dilemma, refusing the call, the mentor, and the fall of the hero and their return.