Ok, I don't normally do this... but dude, don't be an ass when you don't know what you're talking about. This game (and a lot of NFW games) uses very simple programming, and assuming they did it themselves, it's free, and the main focus of this game is the visuals. The guy was being pretty polite about their request (unlike you) and as for the money... there's plenty of high-quality NFW with hired artists (some being free and some costing mola). This game currently (unless their paying for AI) costs 0 bucks to make, and if they hire an artist, they're welcome to charge for it.
Ok, I don't normally do this... but dude, the guy was not being polite, he's literally getting something free, and asking for insane changes he doesn't understand. As someone who is actually using Twine to program a similar game, nothing is "free" and nothing is "simple". To produce consistent AI generated images for any type of fetish, requires at least a basic understanding of the model you are using, and the complex way that prompting can work with that model. It's a mountain of learning, trial and error, and weeding through images to actually find the ones that fit the event for wherever they go. As an example I produce 20 images at at time with Forge, installed on my machine, and it takes around 20-30 minutes, then I have to check each one and narrow down the ones that can actually be used. Sometimes they all suck, conflicting loras, missed prompts, bad settings, can all cause the output to suck and need a redo. Then there's the "simple programming". Learning any program language is a shit sandwich that takes alot of time. Couple that with brainstorming the ideas, and writing for the game, and you get very slow progress. Imagine, then having to throw in communicating with some "artist" that might possibly do this for free. Reiterating every idea, to get it out of your head and into theirs, also takes time. Then, assuming they actually want to do it, they are working on a project of likely 100+ images, that they aren't getting paid for. Why would they want that? How many can they produce in a day? If it's zero, then that's time lost on development. Twine, like all game development requires a ratio of time 1/3 writing it, and 2/3's testing, and fixing unforseen errors, and breaks, or just missed keys, or fatfingered typing. Why is that "better" than generating images yourself that you have immediately? At least then, it can be immediately used and tested, instead of having to wait for a picture from an artist who has their own schedule to be working on. Beyond that, lets unpack "free". There is no such thing. Free costs something too. Whether its in time, or peripheral knowledge needed, or acquiring other tools or knowledge needed, there is a cost. No one lives for free. Food, rent, gas, quality time with family and friends, it all has a price.
People need to understand these projects exist because of generative ai.
I've attached a screencap of one of my passages in Twine as an example of simple programming. It is a blank template I made to quickly copy/paste a character interaction main page. The entire thing would be just over 8 pages.
Let me break down your point.
1: Even free art can have criticism/suggestions its part of the art world.
2: As for art. Hiring an artist saves you time (if it takes you 20-30 per) by a lot. As for "I can't test until I have the image" use bad temp, it should be easy since... it's a 2D game. A little doodle to test the code. As for why simple AI (unedited) as the same glossy look and is loaded with hard-to-spot errors most of the time (depends on the program but you get it).
3: Yeah.... the program you showed is simple. I get learning programming can be hard for some folks, but... anyone who programs can agree a VN is one of the easiest game types to program (since all the code a VN uses is very simple.)
4: Writting a game is hard, I never said it wasn't.
5: Yes.... I know nothing is "free" truly but.... (IDK how you didn't figure this out) I was referring to money.
6: No, they don't, if you want an example (since you're an MG) fan look at Mr.Nickname's work. He makes a bunch of VN with no ai. Other than code
7: Finally (since I hate this point) "Why is that "better" than generating images yourself that you have immediately? " ahem.... Its objectively better in every way for one any game, comic, of anything using AI images due to the current law you can't copyright it and (its iffy) the big Disney is currently suing some gen AI companies. It might be fine duh but new laws could be made making all gen AIs useless (since if they can't use mostly stolen artwork.... gen AI will learn much much slower/get dumber once it forgets all of said images). If your just making a fun quicki game yeah its fine but its risky if you want to do something long term.
Anywho thats all if you guys wanna make a war out of this go at it I'm gone lol.
1. It's called looking a gift horse in the mouth. It's just bad form
2. 20 images in a folder on my computer in less than 30 minutes is much faster. Beyond that did we account for the finding, communicating, negotiating with these nebulous free artists that supposedly exist? Also a huge time sink. Your last sentence here was unintelligible so, I'm guessing it's referring to genrative ai programs, and the bad hands, odd faces, extra limbs or similar look to whatever source you use, I'll address that. Local ai generation can go a very long way to fixing that, with artist styles in loras used to dictate a style, rather than the over used Nai or anime or pixar knock offs. Are the defaults overused? Absolutely. Do people not give enough attention to said ai errors? Absolutely. However, with enough knowledge they can easily be reduced or eliminated, and unique images that do not fit the stereotypes can be generated consistently. Personally, I like the nai look. Can't explain why, and I realize I might as well say I enjoy pumpkin spice, but there it is.
3. If you come from a programing background, then yeah that may look simple, but the point was these projects are done by people with little or no background with programing, so with that perspective, or with no experience at all, yes it is complicated. The "get good bro" argument does not work here, when these are literally peoples first projects in that space. I taught programing for a living, yes it is difficult for people to understand.
4. Love you too!
5. The point was, just because there's no initial money cost, doesn't mean there isn't one.
6. I didn't understand this, but aI assume theres a guy doing Visual Novels with no generative ai. Great, that was happening before ai. The point was, these smaller projects can happen more frequently because of generative ai. I have seen many artist make their own style loras to create ai art with said style captured. Generative ai is a tool, a powerful one, that can drastically speed this stuff up. Is it always great? No. There are some great artists out there. But if we're being honest, there's alot to be desired from the regular crowd, likely those that would be willing to work for free. Hell, I helped fund Big Ambitions, and that guy has so many art style changes and image reworks, his final release is jarring to look at, and he used a set website to generate his art. It should have been an easy win.
7.Objectively better. To use the same example, having 20 pictures in a file on my computer, ready to go is "objectively better" than having to wait for someone else to finish the same amount of work at their leisure. Law wise, this is all uncharted territory. Disney has very little they can do about this stuff, and now, even they are rolling in a generative ai for making videos into Disney Plus, which I find insane. The problem with making a law against all this, is that the tech is already out in peoples hands. Just because California made it illegal to make memes in ai with peoples likenesses didn't stop the actual creation of them. Loras for celebrity likeness can still be found, and worse, still created using websites that don't actually allow them to be distributed. Civitai for reference. The simple fact that makes me confident with all of this is that more content has been generated by ai, than by actual humans leading up to the creation of ai. Our legal systems have to prosecute on a case by case basis. Recall the people that were put on trial for downloading music and movies from Napster. It didn't stop the piracy, and most things can be easily pirated today, it's just that smart companies have made it easier to buy what you want in a format you want, rather than navigate the alternatives.