Thank you for playing and for your thoughtful feedback. I really appreciate the suggestions you made about the level design and strategy, and I’ll be making adjustments in future updates. You’re right — there aren’t many rooms with cover or walls yet, and some layouts do feel a bit repetitive. You must have played very carefully to notice that!
And yes, I also enjoy going for the “big size + laser weapon” combo — it basically turns you into an unstoppable force, especially in rooms with lots of small enemies. It’s hilarious. I’ll definitely work on balancing the player stats better, because a polished game needs well-coordinated attributes.
I also use the small size mainly for movement, but it seems I’ll need to narrow the hallways since many people have mentioned this issue.
Thanks again for taking the time to play and for your valuable suggestions!