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Very good use of tiles for a gb studio game, the animations on the fucked up rabbit are really good, I can only imagine how annoying it was to work with the tile limits for that animation. The SFX and music were pretty good to, very basic but that's kind of the point of a gb studio game and I appreciate the effort there. Hunting 20 rabbits on night 3 is a little tedious but the feel of the game is there, I wish there was some dialogue or anything like that really (there might have been but I didn't see any). Overall good game and really good feel through out the whole thing, good work!

(+1)

thank you but I didn't use GB studio lol

I used the free edition of construction, which doesn't have the same tile limits however comes the downside with having only 50 events (imagine a cause of any action) for the project. I would have added more if I could 

Oops, don't know how I got that mixed up. Only having 50 events sounds even rougher to work with than tile limits. Still a great project especially now that I know the limitations of construction.

No worries!!! Thank you still, apart of me wants to find a new engine or fid a coder bud to help with projects but I do like construct a lot