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(+1)

Atmosphere is top. The sound design and moving textures work really well. The feed mechanic is really satisfying and the hookshot feels really good. Plus theres some smart game design in here. 


One thing I didn't like tho.

I get that you wanted to make combat feel intense, that's why the player's one hit and enemies are really fast, but it feels pointless without any deeper gameplay layer than "push them away or they kill you". Changing the feedback on hits and making so meat becomes another resource (like hit points) other than a damage multiplier would be really cool!


Great game and really impressive for a solo dev. I had fun and felt immersed!