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(1 edit) (+2)

This is such a breeze! Thanks for the game and for the Linux port especially.

I love the cute artstyle and it's atmosphere, the abstract nature of what's happening and the fitting music. I can easily see myself coming back now and then for when I need something to unload my brain.

I'm also a fan of the execution - small filesize (I'm sure one could still go significantly lower with the propper tools but that's besides my point), run at FullHD 60fps on my rather old by today's standards and back than entry level mobile GT 735M.

(for comparison the iGPU on a 3rd gen Intel Core i3 is about 75% as powerful, according to my testing with SuperTuxKart)

I love how the controls do feel just as sluggish as the character looks, yet the atmosphere makes it hard to get frustrated with them.

Now to my favorite part, the issues. Honestly most of these are just a matter of polish.

  • During startup (after the resolution and control dialogues) the system reports that the application isn't responding despite it going on in the background with the intro animations. I'm not quite sure what can be done here.
  • As mentioned by others, Fishes' rotation center seems a little weird
  • The input tab of the config could use some cleanup, e.g. remove the "fire" options, rename "jump" to "dash" etc.
  • The "main menu"'s clickbox is too big and overlaps most of the "options"'s button's.
  • I wish the URLs in the credits were clickable and the text copyable. If you decide to include this, please don't forget to use https:// instead of http://
  • Something you most likely couldn't foresee - but the background is not makes it hard to read NVidia's fps counter in the top-right corner, as shown here:
  • I think the up and down arrows should be greyed out to indicate that they're not used.

If it's not too much of a hassle, could you please also make an Android build? I'd love to share this game with my 5yo brother, who, obviously, doesn't have an x86 machine.

Another minor wish of mine would be different themes, like sunset/night, with different backgrounds, choosen in sequence.

Also please add to the page's details that it's made with Unity and an indication that the packages are 64bit (and Unity's exact version to the description)

To sum it up - 9/10 execution of a simple idea with just a few technical hiccups

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Wow! Instead of replying to each individual part of your post I'm just going to give you a massive THANK YOU! Everything you wrote is immensely appreciated and will go a long way in helping me improve upon all of my future work.

Once again, thank you very much for taking your time to write such a stunning amount of honest feedback! It will all be sincerely considered when I continue my work on Cat & Potat!

Best of wishes!

Simon

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I’m glad I could be helpful. Thanks for making this, it’s rare something that doesn’t have an elaborate story is so pleasan’t. I’ll be watching. :)

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Hello Mr. Heating! I know it's been a while. I just wanted to let you know that there is an Android version available for Cat & Potat!

(1 edit)

Oh, nice, thank you!

Few technical things I noticed though:

  • the icon is the default Unity icon
  • the game over background is fixed at a 16:9 aspect ratio (I’ve a 16:10 tablet)
  • the point count continues after game over
  • there’s a small hiccup when periphery is connected or disconnected
  • any press within the menu (not game over screen) is audible, even if it’s not an interaction
  • the movement buttons are still accessible after game over, which isn’t an issue per se, but feels out of place imo
  • score keeps going up after game over

Aside from that, on my Linux machine I’m unable to hear anything, there’s a repeated terminal output which I’ll include below.

Man, feels like I’m just complaining. Great job, actually :)