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Hi. Sombody already wrote the wall sticking (think that is proglem with physics material and friction in unity). Also projectiles only hit enemies if player is in close range. And when player trurn away from half killed enemy its resets its HP. But mabey those are features :D. But overall mood is good :)

Yes the bullets only hurt from a distance and yes the time health regains when you go too far.
That's everything part of the game and it's feel.
The theme is time and we thought of narrating the whole time meaning.
The enemies regains time health again - The time you lost never comes back.
The bullet distances damage means - From time to time you have to take risks.
And there are many such features in the game.

Thanks For the feedback.