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(+2)

Thank you very much for the feedback, I super appreciate it, friend!

And I must admit, polishing a lot of aspects from the interface wasn't my biggest priority, but I see how that could detract from the experience. As for effects and animations, these are the trickier parts of working with Ren'Py, but they're already in my list of things to improve about the game.

Though, it makes me beyond happy to hear that conceptually my game works and is fun. I'll try and improve whereverI can and fix things for the next version of it <3

And for clarification, could you speficy what texts are too small on mobile? I've been testing this game exclusively on a desktop setting P;

(+1)

Sorry, I thought there is an android version too. Otherwise I also tested it on PC, but the small texts look really bad, for example the result of playing a card has no background, It gets lost in the background. If you want to port it to android in future, nothing will be visible at all.

Also, the card descriptions are too long, which makes the text small and harder to understand. It would be great if you could simplify the descriptions like in Dicey, and make each one a single line so it's easier to grasp. 

I hope I didn’t complain too much, sorry, and good luck!