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Thanks for the feedback and for trying out the game! Based on this comment and the other one, it does seem like I made the game too difficult and definitely should have included a tutorial or instructions of some kind to help alleviate that.

If it helps, the souls spawn in whatever your current position is about every second (or about a little over a second), so I'd probably need to adjust that spawn rate if it's giving players trouble.  If you get a bad enemy layout that seems impossible, and you die after collecting the lid, you can click "Restart from Beginning" and it'll reset the level and the enemies. 

The intended strategy was that the player would need to time their jumps and plan their movements to spawn the ghosts in the ideal positions. In hindsight, I probably should've included some kind of visual indicator to show when a soul would spawn.

Again, thanks for trying out the game and sorry it was frustrating. Your feedback will be helpful if I decide to revisit this project in the future.