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I've had some more chunks of time where I can work on this — really because I can't do much of anything else, like stuck in waiting rooms with no/bad internet. It's been quite the month so far. But the good part of all that nonsense is that I may be done with gameplay? Or doing really well for now. There's time in the month to see what comes to me later.

There's been a lot a lot of tweaking, pushing at animations, movement speed, getting things to line up and/or purposefully be offset. But I ended up with this title/menu screen.

I was also thinking of how a player would even know what to do and what this game is about. Sure, I have a sweet lore "splash screen", but what then? So I spent a lot of work on making an instruction/tutorial thing.

The things I did to pause pod countdown were just weird and funky. Not like NPC train hat funky, but I'm starting to understand how things like that happen.

Now, I really, really should concentrate on the graphics. That could easily take me the rest of the month. And then sound?

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