Thank you for the feedback !
I’ve been thinking about adding some kind of checkpoint system, but I’m not completely sure yet if I’ll include it. Part of the game’s design is meant to keep a bit of difficulty and tension, so I’ll need to see how it fits overall.
In the very first version of the game, dying actually sent you back to the start and completely reset the level ! I already removed that based on earlier feedback, so I’m definitely keeping an eye on the balance!