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I agree with these other comments. There is no incentive to be larger than the smallest possible size. The introduction is also too long as well, only for it to tell me what i read in the about section. The sound effects for the footsteps were like a constant alarm going off also, so it could be quieter. The game itself is fun, but also not that challengeing I feel. The enemies were canon fodder and I never got hit by the boss. I only died after my health was slowly chipped away with there being no healing. To my knowledge at least. So perhaps that could be added to allow the player to continue longer. What I would suggest is bringing the mechanic of scaling more into the game, whether it be when you are smaller you sacrifice a lower hp for higher speed and smaller hitbox, as compared to the larger size which could give a higher hp and sacrifice the speed. 

Thank you so much for your detailed comment! Let me answer some of your questions:

First, the “getting bigger” mechanic does work — when you grow in size, your attack power increases a lot, but your movement becomes slower. You probably didn’t notice it because I set the character’s HP too high. Originally, it was 16, but in the second level the player kept dying instantly, so I raised it to 200 just to make sure people could finish the game 
Your suggestion is really good though — I can lower the HP a bit so players can actually feel the difference in strength and challenge.

The game does have healing methods too! For example, killing enemies can drop golden hearts or purple potions, both of which restore health. Maybe the current difficulty is a bit too low, so you didn’t get to fully experience that. I’ll rebalance it later by lowering HP and adjusting difficulty.

As for the sound — totally agree with you 😂 it’s a bit too loud, I’ll fix that for sure.

Your ideas about improving the mechanics are also really helpful. I’ll make some changes in the next update.

Thanks again for playing and for such a thoughtful, detailed comment!

That’s my bad then. I saw the different hearts and potions, but whenever I looked i didn’t see my hp healing only the blue bar (which i assume to be stamina or mana or the likes) so that’s my bad. i did notice the speed changes in the sizes i failed to mention that, and I believe you when you say the size effects the attack power.

I’ll also make sure to change the intro part. Many people have mentioned this issue, and yeah, it’s really annoying.

When I was testing it myself, I always just skipped that part — it felt like a waste of time .

Originally, I added it for players who don’t like reading introductions, but I guess it kind of backfired.