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Nice idea for the scale theme, and some good puzzles making use of the mechanics. Controls could do with some refinement as they make some of the platforming sections much harder than they need to be. Sometimes it seemed that I couldn't roll forwards, only sideways, which made judging jumps very awkward. Also the camera was super sensitive for me - if you use mouse look include a sensitivity setting. I'm looking forward to playing more levels in the final submission.