There's going to need to be a 1/10/100/Max toggle at some point.
I like it. All in all, it's a distillation of the basics of Idle/Incremental game design, and one that's fun and easy to grasp. I appreciate the size of the .zip files available for download, and I'm guessing it's on purpose. Feels like I'm seeing more resource-light games lately, and I hope it's a trend.