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The idea for this game is fun, and I really love how it controls. It's a nice short experience

But the problem I have with it, is that on the later levels there's a lot of really weird encounters that just seem near impossible.
You can say I'm just bad at the game or whatever, but when the player easily dies so much that playing each level just becomes a routine of dying over and over, it stops being fun.

There's lots of times where I was just cornered with no way out because of how the enemies are set up, and it was honestly a bit frustrating to have to rely on luck to land shots off-screen correctly. It's an incredible game at best and awfully tedious at worst.

I still would say I enjoy the game, but I think it needs rebalancing of the mechanics.

While this game is hard and there’s a definite check for maneuvering and methodical movement in the later parts, I do want to take the time and address which levels gave you struggle. Would you be able to point out which rooms gave you the most trouble and why?