For reference, shift + hold rmb drag is how you aim at point.
Anyhow, really nice update, lots of cool stuff keep up the good work.
There are some things I've noticed, lots probably just from the core gameplay and not necessarily the new update.
Infantry get stuck on other infantry bodies really hard, and thinking about it bodies probably shouldn't block movement since they can just step over.
Infantry small arms might also be a bit overtuned, they kinda chew up externals, even ERA/Applique, and I'm not sure how much that makes sense. I also saw an orlina c1b2 get suppressed endlessly by a squad and get softlocked, was pretty funny.
Ammo also seems to get eaten up pretty fast sometimes, in general, but especially with some infantry weapons, and the agl3, also not sure how resupplying infantry works, just putting them back in the vehicle doesn't seem to work, and they also seem to struggle with getting back in vehicles sometimes.
Sometimes AI seems to get stuck driving into walls, only noticed when watching orlina and bloc fight, though can't comment on why because the cases are occasional and inconsistent.
Infantry rpgs are sometimes deceiving, as they seeming always explode at the edge of the unit's own view range, while the firing line implies that it could be fired much further assuming you have a spotter to see the target.
A few questions too:
Does applique armor provide protection against kinetic rounds too unlike era/aera?
How does equipping two types of ammo decide which one to be actually used?
Are AT fireteams not supposed to have any small arms at all?
Anyhow lots of peak, very good
