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(+1)

I NEED MORE CONTENT!!!!!!!!!!!

I love the concept of the game, i'd say the basics are all entirely here, now all that's needed is a bit more content (Levels enemies and some new mechanics to spice things up, could be per level gimmicks etc)

Something i saw with the office level is there's not a lot of danger to the player, something to make the destruction harder would be nice, although i'm sure you're already cooking up some stuff.

Tutorial needs some work (visually) as said in the other comment, maybe texturing it to be in cybespace so you don't have to use a lot of time getting the textures perfect could work.

Anyways, good stuff, really excited to see what will show up in the next DD

thanks a lot for playing it, in a finished level in the main Kludge mode, as you destroy more things and rack up property damage, robot security forces will get progressively more difficult with something like a wanted star level. there's going to be tiers of robot security that start simple and get more advanced ending with robot swat teams with guns and riot shields etc. there will also be an arena mode and combat focused survival mini games. levels will be re-playable with a time attack, levels will also have hidden puzzles, sub missions and quests you can complete for unlockables.


i'm curious, did the swinging feel responsive or overly clunky? i'm still improving it as much as i can. 

The swinging felt great, if you wanna make it fancier you could add some swishing sound and visual effects. So you can gauge how hard you're swinging the thing.

yea i'll be doing a big effects pass in a bit also, more particles and visual indication on everything. thanks for playing, i hope i can flesh it out quite a bit more for next DD