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(+1)

It’s sideways Tower Wizard. I played on the web version.

I felt that after getting each new building/unit type, there was little reason to use previous ones. Try to balance so older units have some reason to still be useful. Perhaps they get powerups later that make them relevant again?

Graphics are simplistic, could do with some polish, but hopefully you’re just saving that until after you have the rest of the game balance sorted.

I was hovering over tall house stacks, thinking they’d reached max, but later found out the mouseover area is only the bottom few houses. I think it should be the entire stack.

Nav could be better. The mouse wheel zoom was useless, holding left/right arrows to pan took too long once buildings started getting numerous.

I played it for 30-60 minutes, so you’re off to a good start. Hit a wall (heh) at Ka-boomers, so didn’t play to the end. Hopefully you’ve got some kind of prestige system, as that always makes an incremental game far more interesting. Failing that, throw in some weird/unexpected twists to keep it interesting too.